Showing posts with label Communication. Show all posts
Showing posts with label Communication. Show all posts

Tuesday, 1 May 2012

Mixing it up


As mentioned in my Maintaining Composure post, I've been trying to get a feel for all the dedicated PvPers in the guild so that I can assess where our strengths are, and where we need to improve. Also, though our guild screens for disruptive and rude behaviour, people are obviously capable of lying so it also lets me make sure that the guild's name isn't being ruined out on the field.

Last night, I finally had the chance to PvP with one of our newer recruits, a Marauder that I'd heard some good things about. I had been trying to work him into a group, but it seemed for a while that we were playing "Guild Chat Tag": our availability never seemed to line up. One of us always seemed to be AFK when there was a vacancy, or else one of the two of us was already in a full group of four guild members.

I'm also still new to the whole "PvP Officer" thing, which I'm sure didn't help things. Sure, I've acted in an Officer capacity before in other guilds, but normally that was as a class or role officer or raid leader. Never before have I had the responsibility of playing with someone who likely is not playing my class and analyzing their playstyle, strengths and weaknesses. Oh, yeah, I also have to try to help my team win while I do this. I don't resent the duty - on the contrary, I'm honoured to do it. It's just that I'm not comfortable with myself in the role yet, so I guess I probably missed some opportunities to invite this Marauder previously, and I felt bad about it.

Once I got on the field with him, my feelings changed completely.

I'm not sure why exactly, but PvPing with someone for the first time is always a breath of fresh air for me. I'm often exposed to new strategies and playstyles. Instead of intuitively knowing where my teammates are and what they're doing, I'm forced to keep my head up and take it all in. If the class is not normally one I play with, I experience new synergies and group capability.

Perhaps the most interesting part is seeing someone mentally integrate themselves into our group.

In Kira's words, "Isn't teamwork grand?"
I don't prep people when I PvP with them. I guess I could say, "Hey, when we're in there, I'm going to be asking you for information and asking you to do things... if you have any questions, feel free to ask me", but that would be far less fun. I get a certain amount of excitement out of seeing people get it, so to speak. Even if they had done PvP in a group setting before, there's that moment when they become comfortable with us and things just start clicking.

The Marauder in question did really well, and I'm glad to have him on our side. As a result of last night's experience, I'm going to focus on scrambling groups as much as I can. I know there are some people who will still want to play together if possible, and that's okay too. But I feel that we all still have a lot more to learn from each other.


Saturday, 21 April 2012

Communication wins games, Part 1

It wins games. Honestly.
If you've been in a PvP warzone with me, you've heard me say it - communication wins games. It sounds like a silly slogan or something that your high school basketball coach would say.

It is 100% true.

As rated warzones grow nearer (though how close they are exactly is still uncertain), I have been attempting to prep my guild for them. I've been appointed "PvP Officer", with the possibly-dubious honour of wrangling people into 4-person units and getting them to work together in preparation for eventual 8-person Rated Warzone groups. While my experience has been mostly positive, I have noted one thing that separates a good player from a great player. That thing is communication.

It is my experience that oftentimes the most valuable contribution you can make to your team is information. There have been games where my stats were not great, but the information I relayed to my team earned me multiple MVP votes.

I could probably write three or four articles on communication in warzones, but for this post I'll focus on what normally goes wrong with team communication and how to fix it. This could be your guild's warzone group, or it could be a pickup group. It could be via ops chat, or via a voice client like Ventrilo, Mumble or Teamspeak. Regardless, here is what normally goes wrong with communication:

1. No communication. Duh, right? This one is extremely easy to solve, but requires co-operation from your team.


  • If you're in a pickup group, do not be afraid to communicate.
  • Discuss strategy before the game starts (eg. "Drayn and myself will go left, everyone else mid, ok?"). If no one offers any answers, then dictate a strategy to your team that makes sense.
  • Look at your team composition - if multiple members are in the same guild, they will likely be trying to operate as a unit in the warzone. Plan accordingly.
  • Are you guarding a healer? Let them know, so they know to keep you alive. Are you a healer? Tell your team, so they know to peel for you and/or guard you.
  • Prompt your teammates for information. Let's say you've won the fight for the middle turret in Alderaan Civil War and you don't see any more enemies incoming. Where else are they likely to hit? Your other turret, obviously. Ask, "How is east flag?" and find out where your team needs to be.
  • Don't be afraid to prompt your team to do something (eg. "Call those incs, communication wins games", "Pass, I'm above you", "run ahead of me so I can throw it"). 

2. Late communication. You need to get into the habit of calling out information early - if you're wrong, you can always amend what you've said.


  • As soon as you see enemies approaching, the first thing you do is call it out to your team. If you are killed and afterwards type "there are two at east turret", you've waited too long. No one can possibly respond to your message in time to save the turret. You've given good information, but it was too late for anyone to use.
  • Similarly, if your side on Voidstar is being demolished, take the 1.5 seconds it takes to type "left help". I can assure you the extra GCD you lost will not have turned the tide for your team if you needed to call for help in the first place.
  • Did you just clear out your objective? Tell your team immediately (eg. "east turret clear"). Don't wait for someone to ask you. If you don't tell your team, they may continue sending players to help you, leaving another node undefended.

3. Inaccurate communication. Sometimes what you've said makes no sense or doesn't tell your team anything. Be precise.


  • State your position, amount of opposition, and urgency of situation. (eg. "2 inc east I am alone") Stay away from one word remarks that contain none of these (eg. "stealther". This doesn't tell your team anything meaningful).
  • Be as accurate as possible when calling numbers because other players on your team will make decisions based on your information. Do not exaggerate. Don't say "THEIR WHOLE TEAM IS AT EAST TURRET" if there are only 6 of them there.
  • Did you make a bad call? Did you say an objective was clear, but then two operatives appeared out of nowhere and introduced you to the pointy end of their vibroknives? Call this immediately. Your team will be making decisions based on this info, and they need to know you need help. And no, you won't be able to solo the two operatives.|

4. Meaningless communication. We've all done it. We've all sung "What is Love" into Ventrilo, or complained about a particular class in ops chat. It's best to know when to back down. I'm not saying "don't have fun", just know when to switch to the business at hand.


  • If someone is trying to talk in Ventrilo and you're not saying anything important, let them speak. If they don't start speaking again, prompt them to start or ask them what they just said.
  • Similarly, try not to spam ops chat about how Scoundrels are so OP, or about how you are eating pizza right now. People need to see important information, too.
  • If you're trying to relay important info via ops chat and there is a lot of chatter going on, consider sending the message twice: you can hit enter to open the chat prompt and then the up arrow key to populate the message you just sent. Hit enter again to send.

These are the basic mistakes that people make with regards to communication - hopefully you find these helpful and pass on these tips to your guild! As always, I welcome any feedback you may have.